=============================================
Bon je pouvais pas partir en vacance sans flooder voila ca viens de allakhazam ...
j'ai mis 4 ans pour le retrouver ...alors enjoy :
(poster original : AmbroseOdin Guru )
(Pour les plus anglophobe d'entre vous je traduirai les notes..mais plus tard )
J'aimerai des commentaires sur les zones si vous tester si vous trouvez bien ..dur ..etc..
=============================================
10's
Valkurm Dunes
General Valkurm Rules: Remember to bring silent oil to pass through the tunnels if you do not want sand bat aggro.
Camp: Konschtat Highlands Zone. East Wall ( M - 10 )
PT Lv10-12 - Enemy: Hill Lizard
PT Lv11-13 - Enemy: 1st Tier Goblins
Details: Random Goblin Spawns.
Camp: La Thiene Plateau Zone. West Wall ( K - 6 )
PT Lv11-13 - Enemy: 1st Tier Goblins
Details: Possible Goblin Trains.
Camp: Elevated Portion ( I - 8 )
PT Lv13-15 - Enemy: Snipper
PT Lv16-17 - Enemy: 2nd Tier Goblins
Camp: Siren Sands
PT Lv13-15 - Enemy: Snippers
PT Lv14-16 - Enemy: Damselfy
PT Lv16-17 - Enemy: 2nd Tier Goblins
PT Lv18-20 - Enemy: Beach Pugil
Details: It can sometimes be very bad here at night. Bogy spawns on the Beach.
Camp: Whitebone Sands
PT Lv13-15 - Enemy: Snippers
PT Lv16-17 - Enemy: 2nd Tier Goblins
PT Lv18-20 - Enemy: Beach Pugil
Details: It can sometimes be very bad here at night. Bogy spawns on the Beach. Damesflies will be lacking since Emperor spawns in the area.
Camp: Oasis ( I - 7 )
PT Lv13-15 - Enemy: Snippers
PT Lv14-16 - Enemy: Damselfy
PT Lv16-17 - Enemy: 2nd Tier Goblins
Details: Nice safe camp. Under no circumstances should you use AOE. Be very careful of engaging in attack. Leeches link.
Camp: Outpost ( I - 7 )
PT Lv11-14 - Enemy: 1st Tier Goblins
PT Lv13-15 - Enemy: Snippers
PT Lv14-16 - Enemy: Damselfy
PT Lv16-17 - Enemy: 2nd Tier Goblins
Details: Long pulls for Snippers. ~ Closest camp to Selbina Zone.
Camp: North Wall ( J - 6 )
PT Lv13-15 - Enemy: Snippers
PT Lv14-16 - Enemy: Brutal Sheep
PT Lv14-16 - Enemy: Damselfy
PT Lv16-17 - Enemy: 2nd Tier Goblins
Details: Be wary of Goblin spawns. If you are going to attack the sheep. They link and have the mage stand as far apart from the PT as possible. AOE Sleep.
Camp: Gob Hill ( D - 6 )
PT Lv16-18 - Enemy: 2nd Tier Goblins
Details: Camp on the Elevated Portion as far north as possible. Watch for Ghoul Spawns.
Camp: Secret Beach ( B - 7 )
PT Lv13-15 - Enemy: Snippers
PT Lv16-18 - Enemy: 2nd Tier Goblins
PT Lv18-20 - Enemy: Beach Pugil
Details: I can't tell you how to get there; it wouldn't be a secret then, would it? Watch for Bogy spawns on the beach. The ??? are Samurai and White Mage AF1.
Maze of Shakhrami
Camp: Wander 1st Level( D - 9 )( E - 9 ) 2nd Level ( E -8 )( F -8 )
PT Lv10-14 - Enemy: Maze Makers
Solo Lv12-16 - Enemy: Maze Makers
PT Lv17-19 - Enemy: 2nd Tier Goblins
Details: Ensure you take the right tunnel at the intersection at E-8.
Korroloka Tunnel
Camp: Zeruhn Mines Zone - ( K - 8 )( J - 8 )
PT Lv15-20 - Enemy: Land Worms
Solo Lv19-23 - Enemy: Land Worms
Details: There's the tunnel and room as you come down from the zone from Zeruhn mines (a ramp at the end leads down into the center gulch)
Camp: Worm Room - ( C - 8 )( D - 8 )
PT Lv15-20 - Enemy: Land Worms
Details:I know he mentioned about wandering around in the first few passageways, but anyways. I don't have a map right in front of me, and its been awhile since I've EXP'd there, but if you take the Upper Road through Korroloka (as you enter KT, you take the first left you see, and DON'T fall off the bridge), you will come to two rooms seperated by a short length of bridge with small pools of water. This is where Morion Worm is spawned. This room can spawn up to 5 worms, and the "Room" (more like a hallway) can spawn up to 4 of them. If you have a mostly Mage party with a ranger or two, you can kill these worms in record time. I've gotten from Lv16 to Lv20 in the matter of a couple hours here. The exp literally flies, 170, 200+ each, for Constant Chain #4s. The occaisonal Morion hunter isn't a problem, as they don't need to kill worms to get Morion to spawn, so that's also good. Just ... stay away from Morion if someone spawns it, just in case it decides to use an AoE attack.
Camp: Altepa Desert Zone - ( C - 8 )( D - 8 )
PT Lv15-20 - Enemy: Land Worms
Details: Sneak and Invisible are required to get here.
Camp: The Stairs ( K - 8 )( D - 8 )
PT Lv20-23 - Enemy: Land Worms
Details: Camp on the stairs leading down to the main path. Be watchful of Worm pops for AOE.
Camp: Clipper Room
PT Lv24-26 - Enemy: Clippers
Details: Take the first left down the tunnel and stay above the main tunnel. Eventually you should come to a room full of clippers. Great Levelling. Pugs aggro.
Buburimu
Camp: Outpost back Fence
PT Lv10-14 - Enemy: Sylvestre
PT Lv10-14 - Enemy: Mighty Rarabs
PT Lv14-16 - Enemy: Zu
PT Lv15-17 - Enemy: Dhalmels
PT Lv16-17 - Enemy: 2nd Tier Goblins
Details: Watch for Goblin aggro on the way to the outpost. As for Valkurm, be careful at night.
Camp: Mhaura Zone
PT Lv15-17 - Enemy: Dhalmels
PT Lv16-18 - Enemy: 2nd Tier Goblins
Camp: East Beach
PT Lv18-20 - Enemy: Shal Pugils
20's
Sanctuary of Zi'tah
Camp: Meriphataud Zone
PT Lv19-23 - Enemy: Goblins
PT Lv19-23 - Enemy: Ancient Bats
Carpenter's Landing
Camp: N. Sandy Zone
PT Lv19-22 - Enemy: Wasps
PT Lv19-22 - Enemy: Beetles
Camp: West Jugner Zone - Unknown specific Camp
PT Lv21-24 - Enemy: Mushrooms
PT Lv21-24 - Enemy: Tigers
Camp: East Jugner Zone - Unknown specific Camp
PT Lv24-26 - Enemy: Tigers
PT Lv24-26 - Enemy: Pugs
Sauromugue Champaign
Camp: ( G - 7 )( G - 8 )
PT Lv19-21 - Enemy: Diving Beetle
Details: Great and safe campsite, and very easy to chain the beetles to 4 or 5. Campsite only supports one party.
Camp: Canyon ( G - 7 )
PT Lv31-33 - Enemy: Evil Weapons
Qufim
Camp: Tunnel Entrance ( I-8 )
PT Lv19-21 - Enemy: Land Worms
PT Lv22-23 - Enemy: Clippers
PT Lv23-25 - Enemy: Pugs
Details: Undead and Giant trains. Two PTs.
Camp: Frozen Lake ( H-7 )
PT Lv19-21 - Enemy: Land Worms
PT Lv22-23 - Enemy: Clippers
Details: Undead at night.
Camp: Delkfutt Zone ( F-6 )
PT Lv22-23 - Enemy: Clippers
PT Lv23-24 - Enemy: Giants
PT Lv23-25 - Enemy: Pugs
PT Lv23-25 - Enemy: Weapons
Details: Undead and Giant trains. Numerous PTs try to camp here.
Camp: Pug Alley ( H-6 )
PT Lv22-23 - Enemy: Clippers
PT Lv23-24 - Enemy: Giants
PT Lv23-25 - Enemy: Pugs
PT Lv23-25 - Enemy: Weapons
Details: Best place to pull Pugs. Undead do not spawn here. Watch for the Kraken to the East. Two PTs.
Camp: Lower Delkfutt's Tower
PT Lv23-24 - Enemy: Goblins
PT Lv23-25 - Enemy: Giants
Details: Although technically not part of Qufim, many people use this area interchangeably. Immediate Right for Gobs. Left for Giants.
Batailla Downs
Camp: Cave ( K-7 )
PT Lv20-22 - Enemy: Clippers
PT Lv22-24 - Enemy: 1st Tier Orcs
Details: Widescan is almost necessary to pull.
Camp: Eldieme Burial Mound ( I-7 )
PT Lv24-27 - Enemy: Tigers
PT Lv24-27 - Enemy: 2nd Tier Orcs
Details: Widescan is not as necessary. Pullers ~ be wary of initial exit from the mound. Aggro possible. Easy Zone into Eldieme.
Yuhtunga
Here is a great map to help navigate Yuhtunga. I wish it was on Alla. It?s one of Belwyn?s.
Camp: Kazham Zone ( G-5 )
PT Lv24-27 - Enemy: Yuhtunga Mandragora
PT Lv26-29 - Enemy: Golbin Smithy
Details: The best camp is to stick to the left wall upon Kazham exit and hug it until you reach the incline behind the wooden barrier. The SE most barrier is dangerous to camp.
Camp: Outpost ( G-11 )
PT Lv26-29 - Enemy: Goblin Furriers
Details: Widescan is a huge help here. Watch for the Roses, they are 50+. Since these are ranged Goblins, ensure the puller runs past the PT, otherwise you have to run out to it. That is not a good thing. Also, try to convince people to bring Silent Oils, a trip to Norg is required to exit the area.
Camp: Cliff ( H-10 )
PT Lv26-29 - Enemy: Goblin Furriers
Details: See Outpost camp Details.
Camp: Sea Serpent Grotto Zone ( E-11 )
PT Lv28-32 - Enemy: Makara
PT Lv28-32 - Enemy: Sahagin
Details: A Makara pops at the entrance to the Tunnel. Makara aggro.
Camp: Incline Camp ( E-11 )
PT Lv28-32 - Enemy: Sahagin
Details: Camp on the Incline Ramp that you use to exit the South Yuhtunga jungle to go back to civilization.
30's
Yhoator
Camp: Yuhtunga Zone ( F-7 )
PT Lv27-30 - Enemy: Yhoator Mandragora
PT Lv30-32 - Enemy: Golbin Smithy
Details: Numerous camps. The hidden tunnel at F-8 is out of the way. If your gonna kill gobs, go join the rest of the PTs as you can prevent trains by clearing the local area of gobs.
Bibiki Bay
Camp: Manaclipper Boat Dock (Top of the Slope)
PT Lv25-27 - Enemy: Dhalmel
PT Lv26-28 - Enemy: Goblin Furrier
PT Lv27-30 - Enemy: Tropical Rarabs
PT Lv27-30 - Enemy: Raven
Camp: Purgonorgo Isle
PT Lv31-33 - Enemy: Toucans
PT Lv32-34 - Enemy: Alraune
PT Lv33-35 - Enemy: Opo-Opos
Details:[ Manaclipper ride required to get here. Alraune link. Opo-Opo's have an AOE dispel (whm must be vigilant concerning buffs)
Attowha Chasm
Camp: Maze Zone line ( G-10 )
PT Lv26-29 - Enemy: Hecteyes
Details: They use Paralyze-ga but it wears quickly.
Eastern Altepa Desert
Camp: Korroloka Zone
PT Lv26-31 - Enemy: Giant Spider
Camp: West Altepa Desert Zone ( I-6 )
PT Lv26-31 - Enemy: Giant Spider
PT Lv31-34 - Enemy: Sand Beetles
PT Lv32-35 - Enemy: Desert Dhalmels
Details: Camp by the Conquest Guard. Elementals spawn. Only Anticans and Scorpions aggro here. Beetles and Dhalmels link.
Sea Serpent Grotto
Camp: Norg Zone
PT Lv32-34 - Enemy: Ironshell
PT Lv31-34 - Enemy: Ghast
Details: Silent Oil or Sneak is required to reach this camp.
Rolanberry Fields
Camp: Outcropping ( K-7 )
PT Lv31-33 - Enemy: Evil Weapons
Details: Just South of Lower Jeuno Zone. Easy trip. Easy xp.
Garliage Citadel1st Floor
Camp: Stairs - Sauromugue Zone
PT Lv32-34 - Enemy: Siege Bats
PT Lv33-35 - Enemy: Beetle
Details: Danger - Trains to zone.
Camp: 1st Banishing Gate
PT Lv32-34 - Enemy: Siege Bats
PT Lv34-37 - Enemy: Beetle
Details: Great camp. Invisible is required to reach it.
Eldieme Necropolis
Camp: Batailla Downs Zone
PT Lv34-38 - Enemy: Gazers
Details: Mages should face away from the mob. Use silence often.
Western Altepa Desert
Camp: Korroloka Tunnel Zone ( M-8 )
PT Lv35-38 - Enemy: Desert Spiders
PT Lv36-39 - Enemy: Desert Dhalmels
Details: Dhalmels and Spiders Link.
Camp: Revelation Rock ( H-7 )
PT Lv39-42 - Enemy: Dhalmels
PT Lv41-43 - Enemy: Beetle
Details: Beetles Link! Numerous camps can be supported on Revelation Rock. Choose a gully that does not have pops on it if you can. If not, expect pops and bring a rdm or brd.
Behemoth's Domain
Camp: ( I-9 ) ( H-8 ) Tunnel Entrance
PT Lv32-34 - Enemy: Lesser Gaylas
PT Lv34-36 - Enemy: Greater Gaylas
Details: Watch for undead. Close chains with Demonic Weapons. Lesser's use Jet Streams, Greaters do not.
Crawler's Nest1st Floor
Camp: Entrance( L-8 )
PT Lv35-36 - Enemy: Worker Crawlers
Details: Crawlers link.
Camp: Drop Down Room( I-9 )
PT Lv36-39 - Enemy: Worker Crawlers
Details: Crawlers Link. This location can support 3 PTs.
Camp: South Tunnel( I-10 )
PT Lv36-39 - Enemy: Worker Crawlers
Details: Camp just over the hill to in the tunnel that leads to the South from the Drop Down Room.
Camp: Nest Beetles( G-9 )
PT Lv38-40 - Enemy: Nest Beetles
Details: Aggro. 2 PTs can be supported here. No AOE.
Camp: Racetrack Room
PT Lv39-41 - Enemy: Soldier Crawlers
Details: You can reach here by taking the South tunnel.
Gustav Tunnel
Camp: Valkurm Dunes - Secret Beach Zone ( K-7 )
PT Lv37-41 - Enemy: Hell Bat
PT Lv38-42 - Enemy: Golbin
PT Lv38-42 - Enemy: Hawker
Details: Links are possible on the pull back. Bats pop in camp, link.
Sanctuary of Zi'Tah
Camp: Behind Outpost
PT Lv37-41 - Enemy: Myxomycete
PT Lv37-40 - Enemy: Ogrefly
PT Lv38-42 - Enemy: Goblin
Details: Gaylas aggro at night. Experienced PT should be able to handle links.